Done for a special group of people, demonstration style. A ‘live sculpt’ if you will. Thanks for the feedback friends, you know “she looks like she’s getting smoked by a giant ball” Not anymore dudes!!! ah creative process eh?
Well I destroyed the old sculpture. There was some wierd topology pinching which I thought the Z Brush geometry helpers would fix (such as equalize, re-mesh etc)… well they didn’t, instead they destroyed my ZSphere polygroups, so I just started over again with great results.
(costume design… next time)
Work in progress, like all these projects! Woohoo!!
Ever try the Z Brush sketchpad???? It’s pretty fun once you understand how the tools translate. Plus! You can draw in symmetry!!! Joy!
In this case, tonight I open Z Brush without a project in mind – once the ‘energy’ was in the right place, ie: I felt good, I sketched a couple gestures and the idea of a mother holding her child said go gogogoggoo!!! That’s all it took. I’d like to learn more about fabric folds etc so I think this would a good project to do so….
A work in progress, the thing I like about Z Brush is how flexible things are. I reclaimed my power on this one as it was a prelimary Zsphere pose, trust me – it was really bad….
Leaving a piece like that is not energizing to the artist. Thus, I came back and re-channeled some learned stuff.
Another quicky…. breaking apart the body one piece at a time, maybe I’ll combine them all at the end to make a monster.
Man it was tough to find reference for this one.
I do hear it’s possible but it sure felt impossible making really mechanical type creations. I learnt some neat things with more complicated masking via ‘poly groups’ but the workflow seems counter intuitive. Intuitive workflows for me allow me to go back and forth without making unchangeable updates. Matter of fact, these damned things caused some frustration…..
(I don’t know why posted that, it looks like a red face, actually that’s my face when I worked on some different workflows)
(it’s an organic approach to something hard-bodied….)
And finally! Some cool editing techniques, which are impossible to edit. wow….
Now we’re not talking about any super big updates. I thought I’d try a different presentation, smooth her out and just call it quits for now. It was an exercise in staging and pulling different pieces together. I think I did ok in that – moving on!
Yep, had time for two today…. this one bit off more than I could chew. I will return to her later, wake her up with proper smoothing and muscles, fat etc.
For my amazing girlfriend, Charlotte Spafford, I made an 18th birthday present. I thought it would mean more making something from scratch. It was really fun to do and I learnt lots so here’s an overview:
Ideas began to percolate. I gave myself about 5 evenings. This was perfect as Charlotte was working Wednesday through Friday so I could work in secret. Initially, the idea was a 3D print from work. Content was in the liquid state of mind. I knew it had to be romantic, full of love and an 18 somewhere for the great occasion! Such ideas came top me as I sketched both of us together in Photoshop. Joy. Love and art is peanut butter and jam.
The ol’ marble, romantic, renaissance styled statue came to the mind through sketches!
(at this point it takes extreme faith in that you can pull your project off out of these gestural quickies…. it’s a proposed inner knowing about ability. I’ve never really sculpted anything in Zbrush before. It’s just a tool.)
Time to educate myself on the type of sculpture I was going to make. The trick is to refine a creative vision then do some background, targeted study. Scott Eaton mentioned it’s important to learn how to draw what you’re sculpting first. To be able to produce a drawing of what you’re created from understanding (no reference) requires hardcore drawing with reference. I’ve been told to test such understanding by study drawing then reproduce without reference. Here, I study knowing the vision and that every stroke brings me closer.
Also, collected reference imagery is important to have handy at all times. I return to such a beautiful collection to “get that feeling”, anatomical reference, ideas, textures, and real statue reference etc!
I made the extremely simply, low polygon count basemesh in Wings3D. All quads, identical for both me and Charlotte. I then tweaked higher densities to pull the male/female out of us in Zbrush….
Here I found something very useful in Z Brush. You can actually pose your characters on a separate Tool Layer. This enables us to pose our people, then have them return to the Jesus Pose for adding definition. Or, in my case, to restore a botched pose job.
Below is my first attempt at posing something in ZBrush. I have to admit, once familiarized, it’s the most intuitive and creative body poser around! Using the ctrl+click drag masks, I could easily rotate on joints with little deformation! I did a paint over near the end of one night. I think that introduces a whole new avenue of creative brainstorming to bring 2D and 3D together. Here I painted the number, base and our mops! The ideas just kept coming. I thought nerd glasses would make sense….. I ctrl+clickdragged them too (nerd)….
The final pose process below (on a new Tool Layer). Once again, I am really impressed with ZBrushed transform tools and masks
And the result in Charlotte’s hand! Thanks to my favorite place, http://OffloadStudios.com for making dreams come true – once again! Oh and she really liked it hahaha
ps: I really like that hand.